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Category Archive for: Developement Diary

Spine 101: Animating in Spine

  As many of us know Spine is an animation tool that focuses specifically on 2D animation for games. We started off on Spine in March of 2015, from scratch. We have come a long way in discovering and learning the characteristics of it. Here are some basics of Spine. Getting started Spine opens up with…

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Character Introduction: ‘The Archer’

  Introducing The hair-splitting master archer’s aim never fails and neither does his resolve to fight all things annoying. His arrows are dipped in venomous jealousy of his enemies who envy his handsomeness. Not to be confused with an elf, this one is as straight as an arrow with a mind as twisted as his…

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