Location: North Delhi, near Inderlok Metro Station.
2D Character Artists:
Skills & Responsibilities:
Superior skills in Character Design, Digital Illustration and Compositing.
Good command over various styles and design principles. Freehand sketching abilities should be above average.
Excellent working knowledge of Designing Software (Photoshop/ Illustrator/Krita)
A superior eye for composition, color, and design with excellent attention to detail.
Should be willing to learn and switch to new software and skills.
Creating high-quality character designs for various gaming and animation projects.
Determining how best to represent a concept visually.
Review and approve Charachter designs, and artwork developed by other Artists.
Producing sketches or ‘storyboards’ (television) or ‘roughs’ or ‘scamps’ (games) to communicate ideas to the client.
Turning initial sketches into worked-up drawings from which characters/sets are built or locations adapted.
2D Environment Artists:
Skills & Responsibilities:
Good command over various styles and design principles. Freehand sketching abilities should be above average.
Develop high-quality 2D Environments within the defined visual style.
Excellent working knowledge of Designing Software (Photoshop/ Illustrator/Krita).
Good analytic eye for volumes, shapes, proportions, detail distribution, color, and materials composition.
Able to work from photo reference or concept art when available, as well as ability to come up with own concepts.
Experience with advanced matte painting techniques including appropriate layering, scene management and reference gathering.
Oversee & is responsible for the artistic and visual designs produced by the company.
Review and approve Environment designs, and artwork developed by other Artists.
Developing and designing all types of concepts, visual imagery and graphics for Gaming and Animation projects.
Project Coordinator:
Skills & Responsibilities:
Play a role in managing the production for games, animation, VFX and other content that we produce.
Do hands-on project estimation, planning, data tracking and report generation on projects.
Client Servicing:Be responsible for the quality of communication and the overall relationship with the clients(both internal and external), i.e. interfacing with clients, production managers and other artists on various production matters.
Managing and leading art production teams for Gaming and Animation Films.
Managing co-ordination of the partners and working groups engaged in project work.
Developing and maintaining a detailed project plan.
Managing project deliverables in line with the project plan.
Monitoring project progress and performance.
Working closely with users to ensure the project meets business needs.
Accountable for the delivery of planned benefits associated with the project.
Communicate the programme’s goals to the organization as a whole.
Animators:
Softwares/Skills & Responsibilities:
Rig based character animation.
Should be able to handle acting shots.
Should be able to work in either 2D/2.5D softwares such as Spine or Flash; and/or 3D softwares such as Blender or Maya.
The candidate should be open to learning new softwares, mediums of animation and pipelines as per the requirement of the projects.
We do provide in-house training to get the deserving candidates up to speed.
3D Senior Artist:
Softwares/Skills & Responsibilities::
Maya, Zbrush, Substance Painter, Photoshop and Unity (basic knowledge)
At least 2-3 years of experience in working on either AAA titles or high-end mobile titles using current-gen PBR pipeline
It is highly desirable that the candidate is practising any form of traditional fine art, like drawing or painting (manually or digitally).
Storyboard Artist:
Skills and responsibility:
Superior skills in realistic Charachter Design, Digital Illustration and compositing.
A strong interest in visual storytelling. An ability to read from a script or screenplay and turn it into an engaging visual narrative.
Mastery over elements of storyboarding, including the use of layouts and cameras to narrate a given story.
Excellent working knowledge of Designing software(Photoshop/Illustrator/ Krita).
Should be willing to learn and switch to new software and skills.
Coloring Artist:
Skills and responsibility:
Must be good at digitally coloring Characters, Environments, Props and stylized illustrations.
Good command over various styles and design principles. Freehand sketching and Composition abilities should be above average.
Excellent working knowledge of Designing Software (Photoshop/ Illustrator/Krita).
A superior eye for composition, color and design with excellent attention to detail.
Producing color keys and color style explorations to communicate ideas to the client.
Turning initial sketches into worked-up drawings from which characters/sets are built or locations adapted.
Working closely with CG Artists and Animators to deliver the highest quality visual output.
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