Softwares Used:- Maya, Houdini, Fume FX, Speed Trees, After Effects, Photoshop
We, at Pencillati Studios focus on small details.
Photoreal work is one of the fastest-growing segments in film, episodic and commercial production.
Life-like creatures and animals have an uncanny ability to connect with audiences on an emotional level – and they stay in our hearts and minds forever.
Case-study on Particles & Dynamics -
For this test, we used Houdini's Dynamic Fracture System to subdivide and break the 3D mesh and create debris. Fume-Fx was used to generate dust particles.
Below are some of our early tests on Particle and Dynamics.
Render and Dynamics Tests -